
Mario 128
Super Mario 128 is a code name which was reused for two different infamously high-profile development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel was canceled and the impetus was reused in a GameCube technology demonstration. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games through the 2000s. This includes the rapid object generation in Pikmin, the sphere walking technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid Prime.
Game metadata and cover provided by IGDB.com.
Price Comparison
PRECIOS REALESCompara precios entre tiendas oficiales, keyshops y nuestras propias ofertas.
Cargando ofertas...
Mario 128 - Steam
Datos oficiales de Steam: precio y requisitos para PC.
No hemos detectado ficha de Steam para este juego (según IGDB).
Información del juego
Detalles adicionales del juego para que tengas una visión completa.
Géneros
Platform
Modos de juego
Single player
Perspectiva
Third personBird view / Isometric
Keywords
SandboxSingle playerThird personBird view / Isometrictech demomariocanceled games
Tráiler
Capturas de pantalla


Juegos similares a Mario 128
Recomendaciones basadas en IGDB para que encuentres títulos parecidos.

New Super Mario Bros. Mii

Super Mario Maker 2

VB Mario Land

SFX Test

Tarzan
Sin portada
360 Chicken
Sin portada
Super Pixel Maker
Sin portada
Drybreed

Daffy Duck

Koopa Troopa Forest
Datos de recomendaciones proporcionados por IGDB.