
SNK vs. Capcom: SVC Chaos
Lanzamiento: 24 jul 2003
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Game metadata and cover provided by IGDB.com.
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SNK vs. Capcom: SVC Chaos - Steam
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Géneros
Fighting
Modos de juego
Single playerMultiplayer
Perspectiva
Side view
Keywords
ActionSingle playerMultiplayerSide view2dstreet fighting2d fighter2d fighting
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