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SNK vs. Capcom: SVC Chaos
SNK vs. Capcom: SVC Chaos

Lanzamiento: 24 jul 2003

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Game metadata and cover provided by IGDB.com.

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SNK vs. Capcom: SVC Chaos - Steam
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Información del juego
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Géneros

Fighting

Modos de juego

Single playerMultiplayer

Perspectiva

Side view

Keywords

ActionSingle playerMultiplayerSide view2dstreet fighting2d fighter2d fighting

Tráiler

Capturas de pantalla

SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
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