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Truxton II
Truxton II

Lanzamiento: 01 feb 1992

Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three. There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.

Game metadata and cover provided by IGDB.com.

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Truxton II - Steam
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Información del juego
Detalles adicionales del juego para que tengas una visión completa.

Géneros

Shooter

Modos de juego

Single playerCo-operativeSplit screen

Perspectiva

Bird view / Isometric

Keywords

Science fictionSingle playerCo-operativeSplit screenBird view / Isometricshoot 'em upshmupshared screen

Tráiler

Capturas de pantalla

Truxton II screenshot
Truxton II screenshot
Truxton II screenshot
Truxton II screenshot
Truxton II screenshot
Truxton II screenshot
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