
Truxton II
Lanzamiento: 01 feb 1992
Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three.
There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.
Game metadata and cover provided by IGDB.com.
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Truxton II - Steam
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Información del juego
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Géneros
Shooter
Modos de juego
Single playerCo-operativeSplit screen
Perspectiva
Bird view / Isometric
Keywords
Science fictionSingle playerCo-operativeSplit screenBird view / Isometricshoot 'em upshmupshared screen
Tráiler
Capturas de pantalla






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